c0bc2c2f04
Visual overhaul addressing render glitches and adding wow factor. Type: - Display: Fraunces -> Instrument Serif (more elegant, italic-forward) - Body: Inter -> Geist (tighter, more contemporary) - Mono: JetBrains -> Geist Mono Logo: - New SVG mark — pairs a gabled vernacular silhouette with a glass-grid contemporary tower, divided by a ground line. Communicates "2D3D" through architectural language rather than typography. - Component supports mark / full / inverse variants - Favicon + apple-touch-icon updated to match - OG image regenerated with new palette and 3 representative house silhouettes 3D models (houses.ts): - Switched to MeshToonMaterial with a 3-step gradient LUT — flat designer-toy look that's forgiving of low-poly approximations - Reworked geometry across all six typologies for consistent scale and clean composition (real arches via ExtrudeGeometry on cula loggia, proper sasesc roof shapes via extruded slope, contemporary slats sized to volume) - Per-house camera framing - 2D->3D intro animation when scene first becomes visible — house extrudes from a flat plane (on-brand for the 2d3d.ro concept) - Subtle breathing y-translation while idle - Hover speeds up the spin smoothly Animations: - Word-split + staggered reveal for hero headline - IntersectionObserver-based reveal-on-scroll for [data-reveal]/[data-reveal-blur] - Animated number counters (Romanian locale) - Magnetic hover on CTAs and brand mark - Cursor-tracking radial glow in hero - Section dividers with blueprint dimension-line aesthetic - Marquee strip listing typology names in intro - Glow-ring (animated conic gradient) on primary CTAs Palette refined — slightly less saturated terra/wood/sky-mist for a more sophisticated tone. All animations respect prefers-reduced-motion. Off-screen 3D scenes still paused via the prior IntersectionObserver fix. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
17 lines
1.1 KiB
XML
17 lines
1.1 KiB
XML
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